I make a fighting retreat back to the pedestal room, firing missile weapons and doing the combat waltz on the corners. The corridor beyond curves to the south and puts me face to face with two more golems. Still, I continue to ignore the other treasures and put the key in the lock. Nothing unfortunate seems to happen, and there are no faint "click" sounds that make you wonder what secret door just opened, spewing out a legion of enemies. Reluctantly, I take the key from the middle pedestal. The only way out, a door to the east, is locked, and a keyhole sits next to it. It feels like a trap, so I proceed past it for now, intending to explore and map the rest of the area before I commit to anything.ĩ. It looks like one has a ring and a potion, a second has a key, and a third has a necklace and a potion. I pass a door to the east, then bend to the east, which opens up into:Ĩ. A door to the north is locked from this side, so I have to turn around and try one to the south. The golems move so slow that no one is injured.Īttacking the golem as I move backwards, round and round a pillar.ħ. After I kill him, I open the door and take care of the third, and a fourth after that. I don't want to get trapped between them, so I lead one back to a previous room (4) and close the door behind us. No sooner have I done that than two more appear. Fortunately, I'm in a square room that wraps around a pillar, so I'm able to do a version of the combat waltz to kill him without injury. Another "eyeball door" opens to a north/south corridor, where I encounter my first enemy: a golem. An "eyeball door" brings us to a message reading "you were warned." Can't argue with that: we were.Ħ. I role-play as suggested and we all move forward.ĥ. I call the SSI tip line and ask them if I'm not allowed to proceed past the sign, how can I possibly get to the end of the game? The SSI tip line tells me that a "chaotic" character needs to convince the others that they can occasionally ignore signs. A message reads "Turn back no trespassing." I curse my luck and retreat to an earlier level. The sconce on the west wall opens a secret door, allowing me to proceed on.Ĥ.
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